Toukiden: The Age of Demons is a hunter game with a strong focus on co-op multiplayer. It's steeped in Japanese lore and uncompromisingly Japanese in everything from its presentation to its gameplay design. It is not the type of game that has wide appeal, but for the patient gamer accustomed to hacking and slashing with oversized swords it can be a real treat.
The game takes place in a world on the brink of destruction. War with malevolent monsters called Oni have pushed humanity to its breaking point. You join a group of warriors, known as slayers, dedicated to protecting one of the few remaining villages in the land. The village exists in constant fear from an Oni attack so you must go out on various missions to stop their advance and shift the tide of battle.
You create and customize your own slayer at the start. The creations options are limited from the start and don’t become much deeper as you progress through the game. However, through upgrading your armor to boost your defense you will inadvertently adorn your slayer with outlandish apparel that makes him or her look truly unique.
The Witcher 3: Wild Hunt has been delayed until February 2015 so that CD Projekt Red can make sure it reaches its full potential. In an open letter to fans, the developer explained that it was the team's ambition to make the game the crowning achievement of 11 years of work:
"We have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important," the letter reads.
"We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.