Promises broken, dreams shattered - is our industry really still in this position? Spike, what are you doing to us? Is this some giant conspiracy to discredit gaming as an art form? Not so very long ago, Spike announced VGX, a replacement to the much-lambasted VGAs. The VGX was created to be a rebirth – a celebration of all things video games. The award show aspects would be torn away, and it would be a true, intimate look at new games and upcoming games for us to celebrate our industry. This is what was promised.
What was delivered was worse than anything the VGAs ever did. It’s hard to even know where to start on this truly embarrassing experience. Let’s begin with what was pretty clearly a last minute hosting decision of Joel McHale. McHale’s presence throughout the night erred on the line of an irritation blocking us from seeing the games we were actually interested in, to a cold reminder of how ludicrously horrible what we were viewing actually was. Joel made fun of the show even as he was a part of it. This was on occasion pretty funny, but any time developers were around to discuss their games he stopped the conversation dead, making this a largely useless venue to give information and announcements.
McHale's smug wit can be very funny, but it was a detriment to the already bad show and its content more often than not.
At the SpikeTV VGX Awards, Reggie Fils-Aime officially announced that the upcoming WiiU exclusive platforming game Donkey Kong Country: Tropical Freeze will allow you to play as the original Donkey Kong, known to Donkey Kong Country fans as Donkey's curmudgeonly grandfather Cranky Kong.
Unlike Donkey Kong, Diddy Kong, or the previously announced Dixie Kong, Cranky Kong can use his cane to jump high, survive falls onto spikes, and attack!
Donkey Kong Country: Tropical Freeze will be released in North America on February 21st, 2014.
The first world premiere at tonight's VGX Awards was a game no one saw coming: Tales of the Borderlands. Telltale Games has brought their penchant for story-driven games to the world of Gearbox's Borderlands.
Telltale's Kevin Bruner and Gearbox's Randy Pitchford were on hand to discuss the game with co-hosts Joel McHale and Geoff Keighley.
"We just wanted to give them the keys to the kingdom," Pitchford said of Telltale.
"You get to shoot stuff but in a different way," Bruner added. "It's going to play like a Telltale game."
Nintendo has released a trailer for the newest set of Pikmin 3 DLC, which became available this week. The trailer shows the real-time strategy series scouring beaches and caves and exploring the workings of a clock. There are three sets of DLC available: "Collect Treasure! Stages 7-10" ($1.99), "Battle Enemies! Stage 7-10" ($1.99) and "All New Mission Stages (12-15) x2" ($4.99). A festive holiday level will be given for free to players who purchase the DLC. The DLC levels also let you play as former Pikmin protagonist Captain Olimar to rescue Pikmin 2 protagonist Louie, who then becomes a playable character in the game.
Check out some of the new levels in the trailer below.
Skullgirls co-publishers Autumn Games and Konami ended their publishing deal last month. Now Konami has requested that Skullgirls be removed from the PlayStation Network by December 17th and Xbox Live Arcade by December 31st in all regions except Japan (where Konami did not publish the game). Skullgirls design director Mike Zaimont announced the news on the Skullgirls weekly stream.
Zaimont explained that Konami make the delisting request without telling Autumn Games, leaving Sony to deliver the bad news to them. They hope to complete a new, self-published build of the game before Sony's QA Team leaves for winter vacation, so that it will be available soon. Otherwise, the game will be delisted from PSN.
Zaimont also announced that Marvelous AQL will publish the new version of Skullgirls, but since they will not own the property until December 31st, its unclear if Marvelous AQL can submit a build of the game before the delisting occurs.
Good news, Terraria fans, 505 Games has announced the official release date for Terraria on the PlayStation Vita, as well as some details concerning PlayStation Network cross-play features. The PlayStation Vita release dates are as follows:
Europe – December 11th 2013
North America – December 17th 2013
In addition to Terraria being released on the Vita in the coming days, the PlayStation 3 version also gets a title update that unlocks cross system play between the PS3 and PlayStation Vita versions. No word on whether the title supports cross-buy, like many other indie games released on the PlayStation Network, and no price has been confirmed, though a $14.99 price point is likely.